public void OnPointerDown(PointerEventData data)
{
if (data.button == PointerEventData.InputButton.Left)
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, data.position, data.pressEventCamera, out pointerOffset);
oldSlot = transform.parent.gameObject;
}
if (updateInventoryList != null)
updateInventoryList();
}