CharacterUI.UpdateResistances C# (CSharp) Method

UpdateResistances() public method

public UpdateResistances ( ) : void
return void
    void UpdateResistances()
    {
        if (_character != null)
        {
            int resFire = _character.GetElementResistance(Element.GetElement(0)) - _character.GetElementWeakness(Element.GetElement(0));
            int resWater = _character.GetElementResistance(Element.GetElement(1)) - _character.GetElementWeakness(Element.GetElement(1));
            int resAir = _character.GetElementResistance(Element.GetElement(2)) - _character.GetElementWeakness(Element.GetElement(2));
            int resEarth = _character.GetElementResistance(Element.GetElement(3)) - _character.GetElementWeakness(Element.GetElement(3));
            int resWood = _character.GetElementResistance(Element.GetElement(4)) - _character.GetElementWeakness(Element.GetElement(4));
            
            _resFireText.text = resFire.ToString();
            _resWaterText.text = resWater.ToString();
            _resAirText.text = resAir.ToString();
            _resEarthText.text = resEarth.ToString();
            _resWoodText.text = resWood.ToString();
        }
    }