void UpdateResistances()
{
if (_character != null)
{
int resFire = _character.GetElementResistance(Element.GetElement(0)) - _character.GetElementWeakness(Element.GetElement(0));
int resWater = _character.GetElementResistance(Element.GetElement(1)) - _character.GetElementWeakness(Element.GetElement(1));
int resAir = _character.GetElementResistance(Element.GetElement(2)) - _character.GetElementWeakness(Element.GetElement(2));
int resEarth = _character.GetElementResistance(Element.GetElement(3)) - _character.GetElementWeakness(Element.GetElement(3));
int resWood = _character.GetElementResistance(Element.GetElement(4)) - _character.GetElementWeakness(Element.GetElement(4));
_resFireText.text = resFire.ToString();
_resWaterText.text = resWater.ToString();
_resAirText.text = resAir.ToString();
_resEarthText.text = resEarth.ToString();
_resWoodText.text = resWood.ToString();
}
}