void UpdateLife()
{
if (_character != null)
{
_life.size = (float)_character._lifeCurrent / _character._lifeMax;
//_life.maxValue = _character._lifeMax;
string lifeText = _character._lifeCurrent.ToString() + " / " + _character._lifeMax;
if (_character.GlobalShieldValue > 0)
lifeText += " ( + " + _character.GlobalShieldValue + ")";
_lifePointsText.text = lifeText;
}
}