private static void INTERNAL_CALL_SetGlobalMatrix(string propertyName, ref Matrix4x4 mat){} public static void SetGlobalTexGenMode(string propertyName, TexGenMode mode){}
/// <summary> /// <para>Sets a global matrix property for all shaders.</para> /// </summary> /// <param name="propertyName"></param> /// <param name="mat"></param> /// <param name="nameID"></param> public static void SetGlobalMatrix(int nameID, Matrix4x4 mat) { Shader.INTERNAL_CALL_SetGlobalMatrix(nameID, ref mat); }