private static INTERNAL_CALL_SetGlobalMatrix ( string propertyName, |
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propertyName | string | |
mat | ||
return | void |
private static void INTERNAL_CALL_SetGlobalMatrix(string propertyName, ref Matrix4x4 mat){}
public static void SetGlobalTexGenMode(string propertyName, TexGenMode mode){}
Shader::INTERNAL_CALL_SetGlobalMatrix ( int nameID, |
/// <summary> /// <para>Sets a global matrix property for all shaders.</para> /// </summary> /// <param name="propertyName"></param> /// <param name="mat"></param> /// <param name="nameID"></param> public static void SetGlobalMatrix(int nameID, Matrix4x4 mat) { Shader.INTERNAL_CALL_SetGlobalMatrix(nameID, ref mat); }