public GetMatrixArray ( string name, List |
||
name | string | |
values | List |
|
return | void |
public void GetMatrixArray(string name, List<Matrix4x4> values)
{
this.GetMatrixArray(Shader.PropertyToID(name), values);
}
Material::GetMatrixArray ( int nameID ) : UnityEngine.Matrix4x4[] | |
Material::GetMatrixArray ( string name ) : UnityEngine.Matrix4x4[] | |
Material::GetMatrixArray ( int nameID, List |