public GetMatrixArray ( int nameID, List |
||
nameID | int | |
values | List |
|
return | void |
public void GetMatrixArray(int nameID, List<Matrix4x4> values)
{
if (values == null)
{
throw new ArgumentNullException("values");
}
this.GetMatrixArrayImplList(nameID, values);
}
Material::GetMatrixArray ( int nameID ) : UnityEngine.Matrix4x4[] | |
Material::GetMatrixArray ( string name ) : UnityEngine.Matrix4x4[] | |
Material::GetMatrixArray ( string name, List |