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UnityEngine
VR
WSA
WorldAnchor
IsLocated_Internal
UnityEngine.VR.WSA.WorldAnchor.IsLocated_Internal C# (CSharp) Method
WorldAnchor Class Documentation
Mostra file
Open project: CarlosHBC/UnityDecompiled
IsLocated_Internal()
private
method
private
IsLocated_Internal
( ) :
bool
return
bool
private bool IsLocated_Internal() { return INTERNAL_CALL_IsLocated_Internal(this); }
WorldAnchor
INTERNAL_CALL_IsLocated_Internal
Internal_TriggerEventOnTrackingLost
IsLocated_Internal
WorldAnchor