UnityEngine.VR.WSA.WorldAnchor.INTERNAL_CALL_IsLocated_Internal C# (CSharp) Method

INTERNAL_CALL_IsLocated_Internal() private method

private INTERNAL_CALL_IsLocated_Internal ( WorldAnchor self ) : bool
self WorldAnchor
return bool
        private static extern bool INTERNAL_CALL_IsLocated_Internal(WorldAnchor self);
        [RequiredByNativeCode]

Usage Example

Esempio n. 1
0
 private bool IsLocated_Internal()
 {
     return(WorldAnchor.INTERNAL_CALL_IsLocated_Internal(this));
 }