UnityEngine.Networking.ULocalConnectionToClient.SendWriter C# (CSharp) Method

SendWriter() public method

public SendWriter ( NetworkWriter writer, int channelId ) : bool
writer NetworkWriter
channelId int
return bool
        public override bool SendWriter(NetworkWriter writer, int channelId)
        {
            this.m_LocalClient.InvokeBytesOnClient(writer.AsArray(), channelId);
            return true;
        }