UnityEngine.Networking.ULocalConnectionToClient.Send C# (CSharp) Method

Send() public method

public Send ( short msgType, MessageBase msg ) : bool
msgType short
msg MessageBase
return bool
        public override bool Send(short msgType, MessageBase msg)
        {
            this.m_LocalClient.InvokeHandlerOnClient(msgType, msg, 0);
            return true;
        }