UnityEngine.Networking.NetworkTransformVisualizer.OnStartLocalPlayer C# (CSharp) Method

OnStartLocalPlayer() public method

public OnStartLocalPlayer ( ) : void
return void
        public override void OnStartLocalPlayer()
        {
            if ((this.m_Visualizer != null) && (this.m_NetworkTransform.localPlayerAuthority || base.isServer))
            {
                UnityEngine.Object.Destroy(this.m_Visualizer);
            }
        }