UnityEngine.Networking.NetworkTransformVisualizer.OnRenderObject C# (CSharp) Method

OnRenderObject() private method

private OnRenderObject ( ) : void
return void
        private void OnRenderObject()
        {
            if (((this.m_Visualizer != null) && (!this.m_NetworkTransform.localPlayerAuthority || !base.hasAuthority)) && (this.m_NetworkTransform.lastSyncTime != 0f))
            {
                s_LineMaterial.SetPass(0);
                GL.Begin(1);
                GL.Color(Color.white);
                GL.Vertex3(base.transform.position.x, base.transform.position.y, base.transform.position.z);
                GL.Vertex3(this.m_NetworkTransform.targetSyncPosition.x, this.m_NetworkTransform.targetSyncPosition.y, this.m_NetworkTransform.targetSyncPosition.z);
                GL.End();
                this.DrawRotationInterpolation();
            }
        }