private void OnRenderObject()
{
if (((this.m_Visualizer != null) && (!this.m_NetworkTransform.localPlayerAuthority || !base.hasAuthority)) && (this.m_NetworkTransform.lastSyncTime != 0f))
{
s_LineMaterial.SetPass(0);
GL.Begin(1);
GL.Color(Color.white);
GL.Vertex3(base.transform.position.x, base.transform.position.y, base.transform.position.z);
GL.Vertex3(this.m_NetworkTransform.targetSyncPosition.x, this.m_NetworkTransform.targetSyncPosition.y, this.m_NetworkTransform.targetSyncPosition.z);
GL.End();
this.DrawRotationInterpolation();
}
}