private GetOutput ( int outputPort ) : |
||
outputPort | int | |
return |
public extern Playable GetOutput(int outputPort);
[MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
static public int GetOutput(IntPtr l) { try { UnityEngine.Experimental.Director.Playable self = (UnityEngine.Experimental.Director.Playable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetOutput(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }