public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
Playable::Dispose ( bool disposing ) : void |
static public int Dispose(IntPtr l) { try { UnityEngine.Experimental.Director.Playable self = (UnityEngine.Experimental.Director.Playable)checkSelf(l); self.Dispose(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }