private FindClosestEdge ( NavMeshHit &hit ) : bool | ||
hit | NavMeshHit | |
return | bool |
public extern bool FindClosestEdge(out NavMeshHit hit);
/// <summary>
static public int FindClosestEdge(IntPtr l) { try { UnityEngine.AI.NavMeshAgent self = (UnityEngine.AI.NavMeshAgent)checkSelf(l); UnityEngine.AI.NavMeshHit a1; var ret = self.FindClosestEdge(out a1); pushValue(l, true); pushValue(l, ret); pushValue(l, a1); return(3); } catch (Exception e) { return(error(l, e)); } }