static public int FindClosestEdge(IntPtr l)
{
try {
UnityEngine.AI.NavMeshAgent self = (UnityEngine.AI.NavMeshAgent)checkSelf(l);
UnityEngine.AI.NavMeshHit a1;
var ret = self.FindClosestEdge(out a1);
pushValue(l, true);
pushValue(l, ret);
pushValue(l, a1);
return(3);
}
catch (Exception e) {
return(error(l, e));
}
}