private void DoAlbedoArea(Material material)
{
this.m_MaterialEditor.TexturePropertySingleLine(Styles.albedoText, this.albedoMap, this.albedoColor);
if (((int) material.GetFloat("_Mode")) == 1)
{
this.m_MaterialEditor.ShaderProperty(this.alphaCutoff, Styles.alphaCutoffText.text, 3);
}
}