internal bool Frame(Bounds bounds)
{
float num = bounds.extents.magnitude * 1.5f;
switch (num)
{
case float.PositiveInfinity:
return false;
case 0f:
num = 10f;
break;
}
this.LookAt(bounds.center, this.m_Rotation.target, num * 2.2f, this.m_Ortho.value, EditorApplication.isPlaying);
return true;
}