private CheckDrawModeForRenderingPath ( DrawCameraMode mode ) : bool | ||
mode | DrawCameraMode | |
return | bool |
internal bool CheckDrawModeForRenderingPath(DrawCameraMode mode)
{
RenderingPath actualRenderingPath = this.m_Camera.actualRenderingPath;
if (((mode == DrawCameraMode.DeferredDiffuse) || (mode == DrawCameraMode.DeferredSpecular)) || ((mode == DrawCameraMode.DeferredSmoothness) || (mode == DrawCameraMode.DeferredNormal)))
{
return (actualRenderingPath == RenderingPath.DeferredShading);
}
return true;
}
void DoBuiltinMode(ref Rect rect, SceneView.CameraMode mode) { using (new EditorGUI.DisabledScope(!m_SceneView.CheckDrawModeForRenderingPath(mode.drawMode))) { EditorGUI.BeginChangeCheck(); GUI.Toggle(rect, m_SceneView.cameraMode == mode, EditorGUIUtility.TextContent(mode.name), Styles.sMenuItem); if (EditorGUI.EndChangeCheck()) { m_SceneView.cameraMode = mode; m_SceneView.Repaint(); GUIUtility.ExitGUI(); } rect.y += EditorGUI.kSingleLineHeight; } }