public OnExportProperties ( Unity3D2Babylon &exportOptions, |
||
exportOptions | Unity3D2Babylon | |
unityGameObject | ||
propertyBag | object>.Dictionary | |
outputPath | string | |
return | void |
public virtual void OnExportProperties(ref Unity3D2Babylon.ExportationOptions exportOptions, ref GameObject unityGameObject, ref Dictionary<string, object> propertyBag, string outputPath) { }
}