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UnityEditor
ActiveEditorTracker
ForceRebuild
UnityEditor.ActiveEditorTracker.ForceRebuild C# (CSharp) Method
ActiveEditorTracker Class Documentation
Mostra file
Open project: CarlosHBC/UnityDecompiled
ForceRebuild()
private
method
private
ForceRebuild
( ) :
void
return
void
public extern void ForceRebuild(); public override int GetHashCode()
ActiveEditorTracker
ActiveEditorTracker
ClearDirty
Destroy
Dispose
Equals
ForceRebuild
GetHashCode
GetVisible
HasCustomEditor
MakeCustomEditor
RebuildIfNecessary
SetVisible
SetupSharedTracker
VerifyModifiedMonoBehaviours