UnityEditor.iOS.Xcode.PBXProject.SetBuildProperty C# (CSharp) Method

SetBuildProperty() public method

public SetBuildProperty ( IEnumerable targetGuids, string name, string value ) : void
targetGuids IEnumerable
name string
value string
return void
        public void SetBuildProperty(IEnumerable<string> targetGuids, string name, string value)
        {
            foreach (string str in targetGuids)
            {
                this.SetBuildProperty(str, name, value);
            }
        }

Same methods

PBXProject::SetBuildProperty ( string targetGuid, string name, string value ) : void

Usage Example

Esempio n. 1
1
    public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
    {
        if (buildTarget == BuildTarget.iOS)
        {
            string projPath = PBXProject.GetPBXProjectPath(path);
            PBXProject proj = new PBXProject();

            proj.ReadFromString(File.ReadAllText(projPath));
            string target = proj.TargetGuidByName("Unity-iPhone");

            // システムのフレームワークを追加
            proj.AddFrameworkToProject(target, "AssetsLibrary.framework", false);

            // 自前のフレームワークを追加
            CopyAndReplaceDirectory("Assets/Lib/mylib.framework", Path.Combine(path, "Frameworks/mylib.framework"));
            proj.AddFileToBuild(target, proj.AddFile("Frameworks/mylib.framework", "Frameworks/mylib.framework", PBXSourceTree.Source));

            // ファイルを追加
            var fileName = "my_file.xml";
            var filePath = Path.Combine("Assets/Lib", fileName);
            File.Copy(filePath, Path.Combine(path, fileName));
            proj.AddFileToBuild(target, proj.AddFile(fileName, fileName, PBXSourceTree.Source));

            // Yosemiteでipaが書き出せないエラーに対応するための設定
            proj.SetBuildProperty(target, "CODE_SIGN_RESOURCE_RULES_PATH", "$(SDKROOT)/ResourceRules.plist");

            // フレームワークの検索パスを設定・追加
            proj.SetBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(inherited)");
            proj.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "$(PROJECT_DIR)/Frameworks");

            // 書き出し
            File.WriteAllText(projPath, proj.WriteToString());
        }
    }
All Usage Examples Of UnityEditor.iOS.Xcode.PBXProject::SetBuildProperty
PBXProject