public static void OnPostprocessBuild(string xcodePath, string configPath)
{
pluginPath = configPath.Replace("XcodeSetting.json", "");
string projPath = PBXProject.GetPBXProjectPath(xcodePath);
PBXProject proj = new PBXProject();
proj.ReadFromString(File.ReadAllText(projPath));
string plistPath = xcodePath + "/Info.plist";
PlistDocument plist = new PlistDocument();
plist.ReadFromString(File.ReadAllText(plistPath));
PlistElementDict rootDict = plist.root;
//string target = proj.TargetGuidByName(PBXProject.GetUnityTargetName());
//string target = proj.TargetGuidByName("UnityFramework");
//string productName = proj.GetBuildPropertyForAnyConfig(target, "PRODUCT_NAME");
string entitlementFilePath = Path.Combine(PBXProject.GetUnityTargetName(), "usdk.entitlements");
ProjectCapabilityManager pcbManager = new ProjectCapabilityManager(proj, projPath, entitlementFilePath, PBXProject.GetUnityTargetName());
//读取配置文件
string json = File.ReadAllText(configPath);
Hashtable table = json.hashtableFromJson();
embedFrameworksTable = table.SGet <Hashtable>("embedframeworks");
//plist
SetPlist(proj, rootDict, table.SGet <Hashtable>("plist"));
plist.WriteToFile(plistPath);
//lib
SetLibs(proj, table.SGet <Hashtable>("libs"));
//framework
SetFrameworks(proj, table.SGet <Hashtable>("frameworks"));
//building setting
SetBuildProperties(proj, table.SGet <Hashtable>("properties"));
SetShellScriptBuildPhase(proj, table.SGet <Hashtable>("shellscript"));
//复制文件
CopyFiles(proj, xcodePath, table.SGet <Hashtable>("files"));
//复制文件夹
CopyFolders(proj, xcodePath, table.SGet <Hashtable>("folders"));
//文件编译符号
SetFilesCompileFlag(proj, table.SGet <Hashtable>("filesCompileFlag"));
//加入能力
SetCapabilitys(pcbManager, table.SGet <Hashtable>("capabilitys"));
//写入
File.WriteAllText(projPath, proj.WriteToString());
Console.WriteLine("***Info.plist*****\n" + File.ReadAllText(plistPath));
}