public void DisplayCorrectlyWhenSceneIsNotEditable()
{
((ISceneCardView)cardView).Setup(new SceneData()
{
id = "",
isDeployed = false,
name = "test",
coords = Vector2Int.zero,
size = Vector2Int.zero,
isContributor = true,
isEditable = false
});
Assert.IsFalse(cardView.editorButton.gameObject.activeSelf, "Editor button should not be active");
Assert.IsTrue(cardView.editorLockedGO.activeSelf, "Editor locked indicator should be active");
}