public static OnHitPlayer ( Projectile projectile, Player target, int damage, bool crit ) : void | ||
projectile | Projectile | |
target | Player | |
damage | int | |
crit | bool | |
return | void |
public static void OnHitPlayer(Projectile projectile, Player target, int damage, bool crit)
{
projectile.modProjectile?.OnHitPlayer(target, damage, crit);
foreach (var hook in HookOnHitPlayer)
{
hook(projectile, target, damage, crit);
}
}