public static GrappleRetreatSpeed ( Projectile projectile, Player player, float &speed ) : void | ||
projectile | Projectile | |
player | Player | |
speed | float | |
return | void |
public static void GrappleRetreatSpeed(Projectile projectile, Player player, ref float speed)
{
projectile.modProjectile?.GrappleRetreatSpeed(player, ref speed);
foreach (var hook in HookGrappleRetreatSpeed)
{
hook(projectile, player, ref speed);
}
}