public SetSpriteEffects ( int i, int j, SpriteEffects &spriteEffects ) : void | ||
i | int | |
j | int | |
spriteEffects | SpriteEffects | |
return | void |
public virtual void SetSpriteEffects(int i, int j, ref SpriteEffects spriteEffects)
{
}
//in Terraria.Main.DrawTiles after if statement setting effects call // TileLoader.SetSpriteEffects(j, i, type, ref effects); public static void SetSpriteEffects(int i, int j, int type, ref SpriteEffects spriteEffects) { ModTile modTile = GetTile(type); if (modTile != null) { modTile.SetSpriteEffects(i, j, ref spriteEffects); } foreach (GlobalTile globalTile in globalTiles) { globalTile.SetSpriteEffects(i, j, type, ref spriteEffects); } }