//in Terraria.Main.DrawTiles after if statement setting effects call
// TileLoader.SetSpriteEffects(j, i, type, ref effects);
public static void SetSpriteEffects(int i, int j, int type, ref SpriteEffects spriteEffects)
{
ModTile modTile = GetTile(type);
if (modTile != null)
{
modTile.SetSpriteEffects(i, j, ref spriteEffects);
}
foreach (GlobalTile globalTile in globalTiles)
{
globalTile.SetSpriteEffects(i, j, type, ref spriteEffects);
}
}