public SetUnitAttributes ( Point point, BufferUnitAttributes attributes ) : void | ||
point | Point | The location of the unit. |
attributes | BufferUnitAttributes | The attributes to assign to the unit. |
return | void |
public void SetUnitAttributes(Point point, BufferUnitAttributes attributes)
{
if (!InBounds(ref point)) return;
SetUnitAttributes(point.X, point.Y, attributes);
}
ConsoleBuffer::SetUnitAttributes ( int x, int y, BufferUnitAttributes attributes ) : void |