StdPaint.ConsoleBuffer.GetColorFromUV C# (CSharp) Method

GetColorFromUV() public method

Returns the unit background color at the specified texture coordinates.
public GetColorFromUV ( double u, double v, TextureSampleMode mode = TextureSampleMode.Tile ) : BufferColor
u double The U coordinate.
v double The V coordinate.
mode TextureSampleMode The sampling mode to use.
return BufferColor
        public BufferColor GetColorFromUV(double u, double v, TextureSampleMode mode = TextureSampleMode.Tile)
        {
            switch(mode)
            {
                case TextureSampleMode.Clamp:
                    if (u > 1.0)
                    {
                        u = 1.0;
                    }
                    else if (u < 0.0)
                    {
                        u = 0.0;
                    }
                    if (v > 1.0)
                    {
                        v = 1.0;
                    }
                    else if (v < 0.0)
                    {
                        v = 0.0;
                    }
                    return _buffer[(int)(v * (_height - 1)), (int)(u * (_width - 1))].BackColor;
                case TextureSampleMode.Explicit:
                    if (u > 1.0 || u < 0.0 || v > 1.0 || v < 0.0)
                    {
                        return BufferColor.Black;
                    }
                    else
                    {
                        return _buffer[(int)(v * (_height - 1)), (int)(u * (_width - 1))].BackColor;
                    }
                default:
                case TextureSampleMode.Tile:
                    return _buffer[Utils.Mod((int)(v * _height), _height), Utils.Mod((int)(u * _width), _width)].BackColor;
            }
        }