protected override void Initialize ()
{
base.Initialize();
LoadContent();
rt = new RenderTarget2D( GraphicsDevice, ColorFormat.Rgba8, 256,256, 1 );
rtMS = new RenderTarget2D( GraphicsDevice, ColorFormat.Rgba8, 256,256, 4 );
dsMS = new DepthStencil2D( GraphicsDevice, DepthFormat.D24S8, 256,256, 4 );
dynamicTexture = new Texture2D( GraphicsDevice, 64,64, ColorFormat.Rgba8, false );
Reloading += (s,e) => LoadContent();
InputDevice.KeyDown += InputDevice_KeyDown;
}