protected override void Dispose ( bool disposing )
{
if (disposing) {
if (dynamicTexture!=null) {
dynamicTexture.Dispose();
}
if (rt!=null) {
rt.Dispose();
}
if (rtMS!=null) {
rtMS.Dispose();
}
if (dsMS!=null) {
dsMS.Dispose();
}
}
base.Dispose( disposing );
}