public override void Update(float mFrameTime)
{
var x = _cBody.X.ToPixels();
var y = _cBody.Y.ToPixels();
Sprite.Position = new Vector2f(x, y);
Sprite.Rotation += Torque*mFrameTime;
if (Animation == null) return;
Animation.Update(mFrameTime);
Sprite.TextureRect = Assets.GetTileset(_tilesetName).GetTextureRect(Animation.GetCurrentLabel());
}