public CRender(SPGame mGame, CBody mCBody, string mTextureName, string mTilesetName = null, string mLabelName = null, float mRotation = 0) { _game = mGame; _cBody = mCBody; _textureName = mTextureName; _tilesetName = mTilesetName; _labelName = mLabelName; _rotation = mRotation; }