public void FromEuler( float3 _EulerAngles ) { float4x4 MatX = ROT_X( _EulerAngles.x ); float4x4 MatY = ROT_Y( _EulerAngles.y ); float4x4 MatZ = ROT_Z( _EulerAngles.z ); Set( MatX * MatY * MatZ ); }