Shared.RenderData.SetSpeed C# (CSharp) Method

SetSpeed() public method

public SetSpeed ( Entity entity, Farseer direction ) : void
entity Entity
direction Farseer
return void
        public void SetSpeed(Entity entity, Farseer.Framework.Vector2 direction)
        {
            var phyComp = entity.GetComponent<Physics2dComponent>();
            if (phyComp == null || phyComp.Body == null) return;

            phyComp.Body.LinearVelocity = (_speed * direction);
        }