public override void OnAfterDelete()
{
if ( m_AI != null )
{
if ( m_AI.m_Timer != null )
m_AI.m_Timer.Stop();
m_AI = null;
}
if ( m_DeleteTimer != null )
{
m_DeleteTimer.Stop();
m_DeleteTimer = null;
}
FocusMob = null;
if ( IsAnimatedDead )
Spells.Necromancy.AnimateDeadSpell.Unregister( m_SummonMaster, this );
base.OnAfterDelete();
}