public void PlayerDeath()
{
loadSplashScreen(new GameOver());
SplashType = SplashScreenType.GameOver;
LevelManager.ResetLevel = false;
LevelManager.Ending = true; //This needs to be true. Otherwise the player restarts the game as dead.
Player.Score = 0;
Player.Lives = 5;
Player.Health = Player.MaxHealth;
Player.Dead = false;
Player.ClearPowerups();
Player.ApplyPowerup(PowerupType.Default);
}