protected override void Initialize()
{
// TODO: Add your initialization logic here
LevelManager = new LevelManager(this);
GuiManager = new GuiManager(this);
TotalKills = 0;
TotalScore = 0;
CurrentLevel = 0;
//Using unused so that the first level is at index 1, second is index 2 ect.
//Levels = new List<string> {"unused", "Level_1_Tilemap_2", "Airbase", "lavaLevel2", "moon", "crystalland", "AlienBaseSafe", "InsideAlien" };
Levels = new List<string> {"unused", "Airbase", "crystalland", "InsideAlien" };
oldKS = Keyboard.GetState();
base.Initialize();
}