private void _UpdateAttributes()
{
if (_player == null)
{
IsDrank = false;
IsDying = false;
StatusMarks.Clear();
Marks.Clear();
return;
}
foreach (var attribute in _player.Attributes.Keys)
{
if (attribute == Sanguosha.Expansions.Battle.Cards.Jiu.Drank)
{
IsDrank = (_player[attribute] == 1);
}
else if (attribute == Player.IsDying)
{
IsDying = (_player[attribute] == 1);
}
else if (attribute.IsMark)
{
int count = _player[attribute];
MarkViewModel model = null;
foreach (var mark in Marks)
{
if (mark.PlayerAttribute == attribute)
{
model = mark;
break;
}
}
if (model == null)
{
model = new MarkViewModel() { PlayerAttribute = attribute };
Marks.Add(model);
}
model.Number = _player[attribute];
}
else if (attribute.IsStatus)
{
int count = _player[attribute];
MarkViewModel model = null;
foreach (var mark in StatusMarks)
{
if (mark.PlayerAttribute == attribute)
{
model = mark;
break;
}
}
if (model == null)
{
model = new MarkViewModel() { PlayerAttribute = attribute };
StatusMarks.Add(model);
}
model.Number = _player[attribute];
}
}
}