private loadColorTexture ( |
||
tex | ||
colorTex | Color | |
return | void |
private void loadColorTexture(out Texture2D tex, Color colorTex)
{
tex = new Texture2D(16, 16);
tex.SetPixels32(Enumerable.Repeat((Color32)colorTex, 16 * 16).ToArray());
tex.Apply();
}