private UpdateEngineIgnitor ( |
||
def | ||
return | void |
private void UpdateEngineIgnitor(TankDefinition def)
{
// collect pressurized propellants for EngineIgnitor
// XXX Dirty hack until engine ignitor is fixed
fuelList.Clear(); //XXX
fuelList.AddRange(tankList); //XXX
pressurizedFuels.Clear();
for (int i = 0; i < tankList.Count; i++)
{
FuelTank f = tankList[i];
pressurizedFuels[f.name] = def.highlyPressurized || f.note.ToLower().Contains("pressurized");
}
}