public void Empty() { for (int i = 0; i < tankList.Count; i++) { tankList[i].maxAmount = 0; } MarkWindowDirty(); GameEvents.onEditorShipModified.Fire (EditorLogic.fetch.ship); }
void RemoveAllTanks() { GUILayout.BeginHorizontal(); if (GUILayout.Button("Remove All Tanks")) { tank_module.Empty(); } GUILayout.EndHorizontal(); }