RTSEngine.Graphics.RTSRenderer.LoadTexture2D C# (CSharp) Method

LoadTexture2D() public method

public LoadTexture2D ( Stream s ) : Microsoft.Xna.Framework.Graphics.Texture2D
s Stream
return Microsoft.Xna.Framework.Graphics.Texture2D
        public Texture2D LoadTexture2D(Stream s)
        {
            Texture2D t = Texture2D.FromStream(G, s);
            toDispose.Add(t);
            return t;
        }

Same methods

RTSRenderer::LoadTexture2D ( string file ) : Microsoft.Xna.Framework.Graphics.Texture2D

Usage Example

Esempio n. 1
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        public void Load(RTSRenderer renderer, ParticleOptions o)
        {
            // Create Bullet System
            plBullets = new ParticleList <BulletParticle, VertexBulletInstance>(renderer, o.BulletMaxCount, ParticleType.Bullet);
            using (var fs = File.OpenRead(o.BulletModel)) {
                LoadBulletModel(renderer, fs, ParsingFlags.ConversionOpenGL);
            }
            LoadBulletTexture(renderer, o.BulletTexture);

            // Create Fire System
            plFires = new ParticleList <FireParticle, VertexFireInstance>(renderer, o.FireMaxCount, ParticleType.Fire);
            BuildFireModel(renderer, o.FireDetail);
            LoadFireShader(renderer, o.FireNoise, o.FireColor, o.FireAlpha);

            // Create Lightning System
            plBolts = new ParticleList <LightningParticle, VertexLightningInstance>(renderer, o.LightningMaxCount, ParticleType.Lightning);
            BuildLightningModel(renderer);
            LoadLightningShader(renderer, o.LightningImage, o.LightningNumTypes);

            // Create Alert System
            plAlerts = new ParticleList <AlertParticle, VertexAlertInstance>(renderer, o.AlertMaxCount, ParticleType.Alert);
            BuildAlertModel(renderer);
            tAlert = renderer.LoadTexture2D(o.AlertImage);

            // Create Blood System
            plBloods = new ParticleList <BloodParticle, VertexAlertInstance>(renderer, o.BloodMaxCount, ParticleType.Blood);
            BuildBloodModel(renderer);
            tBlood = renderer.LoadTexture2D(o.BloodImage);
        }
All Usage Examples Of RTSEngine.Graphics.RTSRenderer::LoadTexture2D