RTSEngine.Graphics.RTSRenderer.DrawBuildings C# (CSharp) Method

DrawBuildings() private method

private DrawBuildings ( ) : void
return void
        private void DrawBuildings()
        {
            // Set Camera
            fxAnim.VP = Camera.View * Camera.Projection;

            // Loop Through Models
            G.SamplerStates[1] = SamplerState.LinearClamp;
            G.SamplerStates[2] = SamplerState.LinearClamp;
            G.SamplerStates[3] = SamplerState.LinearClamp;
            foreach(RTSBuildingModel buildingModel in NonFriendlyBuildingModels) {
                if(buildingModel.VisibleInstanceCount < 1) continue;
                fxAnim.SetTexturesBuilding(G, buildingModel.ModelTexture, buildingModel.ColorCodeTexture, tNoise);
                fxAnim.CPrimary = buildingModel.ColorScheme.Primary;
                fxAnim.CSecondary = buildingModel.ColorScheme.Secondary;
                fxAnim.CTertiary = buildingModel.ColorScheme.Tertiary;
                fxAnim.ApplyPassBuilding();
                buildingModel.SetInstances(G);
                buildingModel.DrawInstances(G);
            }
            foreach(RTSBuildingModel buildingModel in FriendlyBuildingModels) {
                if(buildingModel.VisibleInstanceCount < 1) continue;
                fxAnim.SetTexturesBuilding(G, buildingModel.ModelTexture, buildingModel.ColorCodeTexture, tNoise);
                fxAnim.CPrimary = buildingModel.ColorScheme.Primary;
                fxAnim.CSecondary = buildingModel.ColorScheme.Secondary;
                fxAnim.CTertiary = buildingModel.ColorScheme.Tertiary;
                fxAnim.ApplyPassBuilding();
                buildingModel.SetInstances(G);
                buildingModel.DrawInstances(G);
            }
        }