public static QLuaComponent GetLuaComponent(GameObject go,string LuaClassName)
{
QLuaComponent[] comps = go.GetComponents<QLuaComponent>();
for (int i = 0; i < comps.Length; i++) {
if (comps [i].LuaClass == LuaClassName)
return comps [i];
}
return null;
// return
}