public void startNewTrack()
{
Debug.Log("Starting new Track");
recording = true;
//create new Track
activeTrack = new Track(); //initializes with TrackName = activeVessel.Name
CraftLoader.saveCraftToFile();
activeTrack.TrackName = Utilities.makeUniqueTrackName(activeTrack.TrackName, ref allTracks, false);
allTracks.Add(activeTrack);
updateCurrentTrack();
}