private void setupLogEntryLabel(LogEntry logEntry)
{
if (logEntry.gameObject == null)
{
Debug.Log("setting up entry node sphere and label");
logEntry.gameObject = new GameObject("logentry");
logEntry.guiLabel = logEntry.gameObject.AddComponent<GUIText>();
//onclick, onhover
logEntry.guiLabel.fontSize = 20;
logEntry.guiLabel.pixelOffset = new Vector2(-5, 10);
}
//logEntry.renderNode.renderer.material.SetColor("_EmissiveColor", LineColor);
logEntry.guiLabel.material.color = LineColor;
logEntry.unityPos = this.referenceBody.GetWorldSurfacePosition(logEntry.latitude, logEntry.longitude, logEntry.altitude);
Vector2 screenPos = FlightCamera.fetch.cameras[0].WorldToViewportPoint(logEntry.gameObject.transform.position);
//Vector3 orthoDir = Vector3.Cross(FlightGlobals.camera_position, entry.renderNode.transform.position).normalized;
//Vector2 screenPosSphereEdge = FlightCamera.fetch.cameras[0].WorldToViewportPoint(
// entry.renderNode.transform.position + orthoDir * entry.renderNode.transform.localScale.x);
//float offsetPixels = Math.Abs(screenPos.x - screenPosSphereEdge.x) * Screen.width * 1.2f;
//Debug.Log("LogEntry node at " +logEntry.unityPos+ ", screenLabel at " + screenPos);
logEntry.guiLabel.text = "[o] " + logEntry.label;
}