public WpRagdollSample(Microsoft.Xna.Framework.Game game)
: base(game)
{
GraphicsScreen.ClearBackground = true;
GraphicsScreen.BackgroundColor = Color.CornflowerBlue;
// Set a fixed camera.
var projection = new PerspectiveProjection();
projection.SetFieldOfView(
MathHelper.ToRadians(30),
GraphicsService.GraphicsDevice.Viewport.AspectRatio,
1f,
100.0f);
Vector3F cameraTarget = new Vector3F(0, 1, 0);
Vector3F cameraPosition = new Vector3F(0, 12, 0);
Vector3F cameraUpVector = new Vector3F(0, 0, -1);
GraphicsScreen.CameraNode = new CameraNode(new Camera(projection))
{
View = Matrix44F.CreateLookAt(cameraPosition, cameraTarget, cameraUpVector),
};
InitializePhysics();
}